Sci-Fi hangar environment made for my final year's uni submission.
The hangar was built using a modular workflow in Maya and textured using Quixel Mixer.
All models were created by myself however Megascans assets and Unreal Engine's particle effects were used.
The IP for this project is a lo-fi, analogue sci-fi world where you play as a merchant and smuggler in the grungy depths of the dark corners of the universe. All assets are designed to fit into this world and look used and worn, as well as all be game-ready.